Introduction
For this project, you will create a single symbol and use it to create a school of fish on the Stage. Your individual instances should show slight variations — differences in their bodies, just as in nature, as well as slight dissimilarities in the way they are swimming (some could be angled, for example). Your school of fish should also show a sense of depth. Try to make your school of fish as realistic as possible.
Project Files
You will create your own images.
Required Submission Files
Your final deliverables are the source .FLA document CALLED: Project3(YOUR INITIALS) Place the finished .flv in the Network Drive
Grading Rubric (5 Points)
You will be graded according to the following criteria:
- How convincing is the sense of depth in your school of fish?
- How creative, natural, and aesthetically pleasing is your illustration and composition?
- Have you created enough variations while maintaining a sense of unity?
- Did you create the fish from a single movie clip instance, and use transformations, filters, and color effects effectively?
- Did you successfully manage overlapping objects?
Instructions
Symbols make it easy to create repeated elements on the Stage. A symbol serves as the “master” stored in the Library, from which you can make multiple copies, or instances. Individual instances can vary slightly from each other. For example, you can make one instance larger, or another one smaller, or apply a blur filter or color effect on another.
- Create a new 1280 x 720 ActionScript 3.0 Animate file.
- Import an aquatic background image from the internet as your background scenery.
- Draw your own fish with the Animate drawing tools. (Just One!)
- Convert your fish drawing to a Movie Clip symbol.
- Create multiple instances of your symbol on the Stage with slight variations.
- Create an illustration with a sense of depth and realism.
- Save and submit your project accordingly: .FLA document CALLED: Project3(YOUR INITIALS) Place the finished .flv in the Network Drive