Chapters & Exercises

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10

Animation Projects

 


Animation Online Resources:

Adobe

 

Chapter 7: Natural Character Animation

Chapter Objectives:

  • Use the Bone tool to build armatures (skeletons) of movie clips
  • Use the Bone tool to build armatures of shapes
  • Animate natural motion of armatures using inverse kinematics
  • Constrain and pin the armature joints
  • Edit the position of armature bones and joints
  • Refine shape deformations with the Bind tool
  • Simulate physics with the Spring feature
  • Adjust the speed setting to add a sense of weight to armatures